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86 Game Reviews

20 w/ Responses

Excellent :)
I was glad that the wall jump lets me work around the mutual jump pads, that stressed me out so much in conjunction with the lava timer. Had to stop playing tbh, cos i'm not in a mood for the pressure, but I can acknowledge that it works like a charm.
Very nice!

Gave my left mouse button a good workout :) Difficulty is tight but fair, nice one!

Love the vibes!
But that scrolling background against the incoming rhythm cue, absolutely nauseating for me ... tempo is also quite intense.
Really cool project, physically a bit too demanding for me. Which seems ironic, given the subject!

Hell yeah, feedback for kills is amazing! Cool how the minimal visuals completely get the cyberpunk aesthetic across. The minimalism comes at the cost of readability at times though.
Difficulty is a little too relentless for my liking.
Love how generous attacks are to hit enemies. Would wish for some amount of target snap for the dash perhaps.
Anyway, killer package!

Nice! Been ages since I played one of these .. instant throwback!

I feel like the whole thing has a slight sluggishness to it, always a frame late with the ball response. Fast balls colliding only when already halfway inside the paddles, that sort of thing. Nothing you can do much about, I reckon, probably engine limitations with the physics simulation, if it even has that?

Anyway, enjoyed it, keep it up!

CubePunks responds:

Yeah, my best suggestion for that is to use another browser. I made this in Godot and with it's HTML5 exports I can get wildly different experiences between say Brave and FireFox; especially when it comes to it's the physics engine.

Truth be told I probably won't make a physics engine-heavy game like this again because of that inconsistency and it being out of my control.

"The camera couldn't capture any details on the subject ... except for those of his FACE!"
JK! Awesome idea, slick style!

Great effort. cool take on the concept.
Personally i find the lack of axis flipping for controls rather bothersome, also X/Z mapping is wildly off-putting on non-english keyboards.
Visuals and sound are cool!

That's the stuff I come here for! Well done, congrats on pulling this off!

You managed to get some good playtime out of your assets, it felt challenging but not in a punishing way. The version I played made for a smooth and intuitive experience.
For a continuation I would hope for some variety in possible playstyles (weapons, enemies) and perhaps a less LMB-spammy combat feel. Anyway, my two cents.
Great job, keep it up!

Cool! Randomness of the boss dick seems to account for the mob phase being weirdly hard due to controls. Cool project, good luck on steam!

Pretty great! Can only guess what some of the crafting stuff s gonna come around to eventually, but the loop is addictive. Quite a few of the menus are quite clear as to what they do though

Edit: I got quite hooked, feel like I acquired myself a gambling problem with this! I think the onboarding is rather rocky, a low of buildings feel unnecessary whereas resaerch and items could be have been much more introduced (and explained!)
Anyway, sense of progress and reward is immense, well done!

Edit: Day 333, I might have a problem ...

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