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20 Game Reviews w/ Response

All 86 Reviews

There are some cool concepts in here, but the combat controls feel borderline broken.
the upgrade loop has great draw already though.

PlayWithFurcifer responds:

Do you mean the stick? It should be better now

Loving the visuals! Also appreciate the moderate pacing, nice short levels, making for those little moments of accomplishment.
Nitpicking, just because: the jump feels a tad too snappy for my liking, like I'm missing a frame or two, feeling less smooth than the rest of the experience.
Would agree with the sentiment that my power drains a tad too quickly, difficulty kinda spikes after the first few levels. Couple great puzzles after that though!
Amazing game!

STANNco responds:

we updated the power drain to be more forgiving now

Nice! Been ages since I played one of these .. instant throwback!

I feel like the whole thing has a slight sluggishness to it, always a frame late with the ball response. Fast balls colliding only when already halfway inside the paddles, that sort of thing. Nothing you can do much about, I reckon, probably engine limitations with the physics simulation, if it even has that?

Anyway, enjoyed it, keep it up!

CubePunks responds:

Yeah, my best suggestion for that is to use another browser. I made this in Godot and with it's HTML5 exports I can get wildly different experiences between say Brave and FireFox; especially when it comes to it's the physics engine.

Truth be told I probably won't make a physics engine-heavy game like this again because of that inconsistency and it being out of my control.

Holy cow, the amount of juice is off the charts! Love the animation and fidelity.
For my liking you could start off a bit slower, entice me with some easy victories before layering all the enemy types on me.
Anyway, love it!

Stopsignal responds:

JUICE

Thanks you so much!!!! That's indeed a great criticism, the difficulty curve is a bit flat at the start!! And maybe it even gets easier over time, i think? Depends on how you use the upgrades. Anyways, thanks a lot for playing, facecrime!! (:

Wow, really good! Love the riff on the gameboy visuals. Cool how you extended the mario mechanics with additional mechanics too.
Bit odd how the goombas seem do a stop motion thing, but nothing else in the game does.
Gonna come back later to give it another spin.

Lambtaco responds:

Everything in the game does that low framerate thing to some extent. It's to emulate the feeling of playing an old LCD handheld game like the old Game & Watches.

Makes me feel real clever :P
Now give it some pretty graphics!

Jordio94 responds:

Of course you're clever! And exactly what isn't pretty about simple, glowing blocks? :P

It feels very polished at first glance, like a team effort. Probably due to the reused graphics? But default browser cursor feels like an oversight, the janky 3d looks out of place and the lacking quality of sound FX is really hurting it.
Enviable achievement for a side project nevertheless!

ByEthanFox responds:

Hi there; thanks for the review! Can I ask what you mean by "default browser cursor" in this context?

Love the look. Foreground could pop a little better!
The concept is cool, I do feel like i dont understand some things tho, e.g. bandaid minigame confused me, hit and damage feedback is really lacking. Controls feel needlessly scattered, why not mouse entirely?
Anyway, cool project, keep it up!

HatiValcoran responds:

The controls were chosen to increase engagement a little, so it didn't feel too much like an auto-clicker!

I hope the controls image in the game description helped solve any doubts you had.

And thank you, I will aim to.

First off: great game, cute art style, nice music.

Some unsorted observations:
- X/Z doesnt translate well to non-english keyboards, makes for a terrible game-feel.
- I dislike that the rock thrower can attack from off-sceen after being woken up.
- I had a glitch where fell into a pit despite rolling over it.
- Most enemies amount to 'hit-it-first', teleporter was a nice change.
- Wish i could return to previous rooms.

Anyway, good one, good luck with this!

Butzbo responds:

Wow I had no idea of the X/Z issue so I'll keep it in mind for next games. Thanks for the feedback!

Interesting mechanic! Do wish the setup was a bit more varied than the gradually flooding arena. Maybe some smaller wavebased levels in the next version, or something?
Keep it up!

jefvel responds:

yep, trying something like that out in the endless gamemode :)

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